Aris Rezeki
Kamis, 17 Mei 2012
Edgar Dale created the cone of experience (1946) that he explained in his book on audiovisual methods in teaching. The Cone of Experience is a graphical representation of Dale’s model of visual classification on ways of learning experiences. The theory assisted in the development of utilizing audio-visual methods in teaching that were used within the instructional technology field. The conical shape was used to create the symbolic depiction of learning from the most concrete level of experience located at the bottom of the cone to the most abstract level of experience located at the point of the cone. The cone implemented a series of varied experiences from the very basic to enhanced learning experiences with the intent to immerse the learner further within the subject matter in order to retain a greater knowledge of the material. The learner is meant to utilize a variety of senses (movement, sight, hearing, touching) at different intervals of experiences to create a direct learning process. The original categories of Dale’s cone of experience starting from the top of the cone to bottom are as follows: Verbal Symbols; Visual Symbols; Radio-Recordings-Still Pictures; Motion Pictures; Exhibits; Field Trips; Demonstrations; Dramatic Participation; Contrived Experiences; and Direct Purposeful Experiences. Figure 1.
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